Noesis to XNALara/XPS importer/exporter plugin
Noesis to XNALara/XPS importer/exporter plugin
Noesis to XNALara/XPS importer and exporter plugin
Ok so Noesis version 4.12 now supports python scripting to import and export 3d models.
There are several great reasons to use noesis over other methods.
1.Tons of supported functions are already ready for us and do not need to be added like xbox and ps2 images.
2.No need to compile scripts can be tested in real time.
3.Very fast scripting language.
So the first thing you will want is a export script from Noesis to the XNALara/XPS Generic_Item.mesh.ascii format.
I am surprised there's no such thing as a XNALara/XPS .mesh.ascii exporter.
So there's a bare minimum Noesis plugin script that import and exports the data using the .mesh.ascii format https://www.sendspace.com/file/7vxohh
Put it in the "noesis\plugins\python" folder and have fun.
EDIT to add:
New Version 0.9.6 https://www.sendspace.com/file/7vxohh Sceleton recursion catched; Exporter supports RG's 6, 7, 8 ,9 ,25 and 41
New Version 0.9.5 UV coord failure corrected
New version 0.9.4 with .mesh.ascii importer and exporter
New version 0.9.2 Apply diffuse, normal and specular maps using Render Group Number (RG#) 40, if this material information exists.
Old version 0.9.1 (RG# 24)
Ok so Noesis version 4.12 now supports python scripting to import and export 3d models.
There are several great reasons to use noesis over other methods.
1.Tons of supported functions are already ready for us and do not need to be added like xbox and ps2 images.
2.No need to compile scripts can be tested in real time.
3.Very fast scripting language.
So the first thing you will want is a export script from Noesis to the XNALara/XPS Generic_Item.mesh.ascii format.
I am surprised there's no such thing as a XNALara/XPS .mesh.ascii exporter.
So there's a bare minimum Noesis plugin script that import and exports the data using the .mesh.ascii format https://www.sendspace.com/file/7vxohh
Put it in the "noesis\plugins\python" folder and have fun.
EDIT to add:
New Version 0.9.6 https://www.sendspace.com/file/7vxohh Sceleton recursion catched; Exporter supports RG's 6, 7, 8 ,9 ,25 and 41
New Version 0.9.5 UV coord failure corrected
New version 0.9.4 with .mesh.ascii importer and exporter
New version 0.9.2 Apply diffuse, normal and specular maps using Render Group Number (RG#) 40, if this material information exists.
Old version 0.9.1 (RG# 24)
Last edited by XNAaraL on Wed Sep 12, 2018 6:43 am, edited 5 times in total.
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Re: Noesis to XNALara/XPS exporter plugin
Thanks a lot!
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Re: Noesis to XNALara/XPS exporter plugin
Now that is way too awesome for words! Most excellent work sir'
Stop! Waitaminute! Fill mah cup with some liquor in it!
Re: Noesis to XNALara/XPS exporter plugin
This is too awesome. Even a total noob like me can now port:
Thank you!
Thank you!
- 06pori
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Re: Noesis to XNALara/XPS exporter plugin
thank you!!!
Re: Noesis to XNALara/XPS exporter plugin
Thank you so much!
Now I just need to figure out why I get 42 meshes/unrecognized mesh... lol I'll try to post my findings once I figure out all the issues.
Now I just need to figure out why I get 42 meshes/unrecognized mesh... lol I'll try to post my findings once I figure out all the issues.
Re: Noesis to XNALara/XPS exporter plugin
Nope. Nothing works. I can see the model in Noesis, but I can't get a working model for XNA XPS 11...
Any help would be much appreciated!
Any help would be much appreciated!
Re: Noesis to XNALara/XPS exporter plugin
A common way is to move the resulting .mesh.ascii file from Windows Explorer, by select it and drag it to the XPS main window.Sirus wrote:Nope. Nothing works. I can see the model in Noesis, but I can't get a working model for XNA XPS 11...
Any help would be much appreciated!
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Re: Noesis to XNALara/XPS exporter plugin
Hi I'm trying to get models from my Duke Nukem games into XNAlara using Noesis, both Duke3D HRP and even DNF since no one else is doing it.
But for some reason I just can't get it to work using this plug in.
I export it normally but it never exports with textures and XNALara/XPS never even picks up the file and model.
XNAlara doesn't even notice it.
Any help would be greatly appreciated as I've been trying to get Duke Nukem models into XNAlara since forever.
Thanks
But for some reason I just can't get it to work using this plug in.
I export it normally but it never exports with textures and XNALara/XPS never even picks up the file and model.
XNAlara doesn't even notice it.
Any help would be greatly appreciated as I've been trying to get Duke Nukem models into XNAlara since forever.
Thanks