Question About Separating Body Parts

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Question About Separating Body Parts

Postby Schadenfreude » Fri May 29, 2020 12:36 pm

So I've been looking to do some action scenes/sword fights in XNALara, and had a question about how to separate body parts so that I can remove a character's arm and have it lying on the ground separate from the rest of the model, for example.

As far as I know, XNALara doesn't have the capability to actually separate a mesh or body part, only hide it or scale it down until it can't be seen. I have Blender, which I believe can separate meshes into multiple objects, but I'm a complete Blender noob and am having a lot of trouble figuring out how to accomplish this.

Any help on the easiest way to do this or links to tutorials would be much appreciated!

Thanks

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Re: Question About Separating Body Parts

Postby XNAaraL » Sat May 30, 2020 2:32 am

Schadenfreude wrote:So I've been looking to do some action scenes/sword fights in XNALara, and had a question about how to separate body parts so that I can remove a character's arm and have it lying on the ground separate from the rest of the model, for example.

As far as I know, XNALara doesn't have the capability to actually separate a mesh or body part, only hide it or scale it down until it can't be seen. I have Blender, which I believe can separate meshes into multiple objects, but I'm a complete Blender noob and am having a lot of trouble figuring out how to accomplish this.

Any help on the easiest way to do this or links to tutorials would be much appreciated!

Thanks

In XNALara, a application written by Dusan using the Microsoft "XNA Game Studio" and the Microsoft "XNA redistributable 3.5", there is no option to hide or scale a single body part.

In XPS (XNA Posing Studio), a application written by XNAaraL using the Microsoft "XNA Game Studio" and the Microsoft "XNA redistributable 3.5" and the "Look and Feel" from XNALara, there is an option to hide/resize/scale a single body part.

There is also an option in XPS to separate body parts :roll:
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