iheartibuki's n00b WIP

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iheartibuki's n00b WIP

Postby iheartibuki » Mon Sep 03, 2012 12:38 am

UPDATE (April 16, 2013)

* Tekken 6 Cowgirl Lili DONE!
* DOA5 Hotties Helena
* Metroid Other M Anthony Higgs
* Injustice Green Arrow
* Injustice Green Lantern
* SSF4AE Cammy Concept
* SCV Mitsurugi (both outfits)

******************************************************************************

UPDATE (November 04, 2012)

* MK9 Sektor by grotesque (bone renaming, dred weight fix, custom light and spec maps) Yes, permission was obtained! DONE!
* SCV nude mod to Virtua Fighter's Dural mod

******************************************************************************

UPDATE (October 03, 2012)

* Lili bikini <3 SFxT mod by Rhazieul

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UPDATE (September 17, 2012)

* SFxT Nina Tekken 1 costume mod by sloth86
* SFxT Kazuya retro Tekken 1 costume mod by Monkeygigabuster

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UPDATE (September 10, 2012)

Ok, I know I said when I first posted my Dan WIP that I don't see myself doing this full time. That statement is still true, however, I don't want to miss the opportunity to port some of the Street Fighter 4 or SFxT characters that otherwise would not get any love or will take a long time to get ported since other folks have characters from other games on their plate. So I'd like to take advantage in porting 11 models intermittently (at least for now) and putting dibs on them.

* Blanka's default costume
* E. Honda's default costume
* Liligan (Lili's cosplay of Morrigan)
* Ibukayane (Ibuki's cosplay of Ayane)
* Shermie Viper (Viper's cosplay of Shermie from KOF)
* Guy and Cody's default costume
* Ibuki's school girl costume DONE!
* Rose's Victorian costume
* Oni's default costume
* Tekken 6 : Lili's default (if I can get her with original bones)

No way these are set in stone, and are completely dependent on free time. If I get bored with SF4 characters or don't find time for them I'll be happy to pass them along to someone else.

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Ok, this is my first venture into the porting world. Since I'm new to all this I'll just have one for now (LOL).

Image


Ya, this is gonna take a while. :|
Last edited by iheartibuki on Sun Nov 04, 2012 10:55 am, edited 6 times in total.
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Re: iheartibuki's n00b WIP

Postby semory » Mon Sep 03, 2012 1:04 am

Street fighter?

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Re: iheartibuki's n00b WIP

Postby iheartibuki » Mon Sep 03, 2012 1:08 am

Yep, Dan Hibiki's default costume. :)
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Re: iheartibuki's n00b WIP

Postby semory » Mon Sep 03, 2012 1:34 am

Cool, we should challenge each other to see who can finish their first noob wip ha ha ha. You're already way ahead of me lol. At least you got a model in Blender :D.

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Re: iheartibuki's n00b WIP

Postby iheartibuki » Mon Sep 03, 2012 1:45 am

:lol: Sounds fun. I'll raise you 20. If you finish yours first I'll Paypal you $20, if I finish mine first you Paypal me $20. :mrgreen: Deal?

EDIT: Are there rules on Sticklove against gambling? :lol:
Last edited by iheartibuki on Mon Sep 03, 2012 2:05 am, edited 1 time in total.
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Re: iheartibuki's n00b WIP

Postby semory » Mon Sep 03, 2012 1:51 am

deal. the rules are lax here, remember lol?

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Re: iheartibuki's n00b WIP

Postby Dazzy » Mon Sep 03, 2012 5:28 am

KEWL! ;D Your learning to port! Great! Do you know the basics of SF porting? Is KSE25 helping ya? If not I can easily help ya when ya want :D
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Re: iheartibuki's n00b WIP

Postby iheartibuki » Mon Sep 03, 2012 8:57 am

^ Thanks. I'm learning but I don't think this will become my bread and butter in the XNA world. For now it's one of those things that you try at least once so you can proudly say you've ported at least one model in your life, LOL!

Actually, no help as of now, this whole thing is basically a crapshoot for me, but all I know is:

1) I have to apply the materials manually, which I'm already having difficulty with. (Have all the diffuse and nml DDS files extracted so far, attempted to unwrap UV on one diffuse file and it looked weird)
2) I have to somehow extract the AO baked in to the OBJ.EMO file to get light maps, or maybe bake them in somehow.
3) Dunno what bone reparenting means yet (researching that now) but I probably have to reparent bones.
4) I have to X-flip the model in the end.
5) I have to name the meshes according to XNA render groups.
6) I have to rename the bones.

I'm sure I've missed many things here, and since you said "basics of SF porting" I'm sure I've missed more. I feel like I'm gonna lose the bet already, LOL! I'm sure semory's ok with us having coaches, but we do have to do the work, as in no passing of models to coaches, LOL! Otherwise it defeats the purpose. :)
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Re: iheartibuki's n00b WIP

Postby semory » Mon Sep 03, 2012 9:30 am

We should create a competition thread lol. I don't mind if anybody helps... eva's been giving me lots of info already so no problem with it lol.

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Re: iheartibuki's n00b WIP

Postby iheartibuki » Mon Sep 03, 2012 9:38 am

Haha a competition thread would be nice! Ya, I think I'm gonna lose now... who won't feel motivated to finish his first port if you have Eva Longoria as your XNA coach!?!? :lol: :lol: :lol:
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