Resident Evil Series Models

Recaps for models from games!

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semory
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Re: Resident Evil Series Models

Post by semory »

looks like that script still got some bad weights
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Saskeni
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Re: Resident Evil Series Models

Post by Saskeni »

if you talk about ashley, there was no script, only the pmd viewer and the .obj format, it was handrigged
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semory
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Re: Resident Evil Series Models

Post by semory »

oh wow, ninja ripped? no tool yet huh? usually doesn't take long for RE tools to come out.
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Saskeni
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Re: Resident Evil Series Models

Post by Saskeni »

Hum, it was a specific program for the game .pmd but like i said they don't have any bones yeah
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Saskeni
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Re: Resident Evil Series Models

Post by Saskeni »

Ashley Graham Leather outfit High Poly - Resident evil 4
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DL
http://saskeni.deviantart.com/art/Ashle ... 1445678149
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thePWA
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Re: Resident Evil Series Models

Post by thePWA »

Image
Rebecca Chambers (Team Wesker)

Resident Evil 0 (HD Edition)
Developed and distributed by Capcom

Thank you to semory for the files and the awesome RE0 option in the Gas Machine

Download here http://1drv.ms/1SWyEbk
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semory
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Re: Resident Evil Series Models

Post by semory »

np. weights good? i noticed in gun model a couple uvs were bad but i looked at the data and several uvs were really set at (0,0). in game i think she uses gloveless hands but i think she looks cooler with them black gloves on hahaha.
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thePWA
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Re: Resident Evil Series Models

Post by thePWA »

semory wrote:np. weights good? i noticed in gun model a couple uvs were bad but i looked at the data and several uvs were really set at (0,0).
This one had perfect weights. Had just one UV problem in the tear duct mesh but otherwise still perfect.
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semory
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Re: Resident Evil Series Models

Post by semory »

cool thanks i'll check that mesh out, though like gun i think it's developer laziness lol.
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Re: Resident Evil Series Models

Post by ssringo »

Thanks for the Rebecca release! (and the tool update semory).

Question for ya: is there an easy way to resize the character meshes (head and I'm guessing hands) to be the appropriate size and align it to the correct bone on the body model? I looked through the .txt file for the models but don't really see what (if any) info I should use to help align/scale to fit.
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