Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance
Last edited by rexil on Wed Mar 20, 2013 12:22 pm, edited 2 times in total.
- Unused Chesspiece
- Posts: 56
- Joined: Wed Jan 02, 2013 3:13 am
Re: Metal Gear Rising: Revengeance
The mask isn't that hard to retract anyways.
I personally would've been happy to wait a bit longer if you were to port him with his HF blade, but hey, we take what we can get, right?
I personally would've been happy to wait a bit longer if you were to port him with his HF blade, but hey, we take what we can get, right?
Re: Metal Gear Rising: Revengeance
Didn't find textures, that's why he has no blade.Unused Chesspiece wrote:The mask isn't that hard to retract anyways.
I personally would've been happy to wait a bit longer if you were to port him with his HF blade, but hey, we take what we can get, right?
Re: Metal Gear Rising: Revengeance
Uhm... maybe this guy menaged to find them http://deronar.deviantart.com/art/Raide ... ronar&qo=1 so they are probably simply well hidden.
Thanks for Raiden, btw.
Thanks for Raiden, btw.
- semory
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Re: Metal Gear Rising: Revengeance
i have all textures for ps3... lemme find them in a few. mario as usual did half-ass job on his texture script.
- semory
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Re: Metal Gear Rising: Revengeance
sent you the texture files for the blade... btw rexil, what was wrong with the mesh file that it wouldn't work in XPS? i spent over an hour last night piddling with the mesh ascii trying to figure out what was wrong when everything looked OK .
Re: Metal Gear Rising: Revengeance
The double camera pivot xD, the original XNA don't give any problems because of that.semory wrote:sent you the texture files for the blade... btw rexil, what was wrong with the mesh file that it wouldn't work in XPS? i spent over an hour last night piddling with the mesh ascii trying to figure out what was wrong when everything looked OK .
Re: Metal Gear Rising: Revengeance
Great work, looks badass.
Re: Metal Gear Rising: Revengeance
I was gonna try to rig the 'Standard Raiden' (beginning skin), but since I can't find the model anywhere (and since I have no experience on porting from consoles), is there a chance that someone could get him?