Metal Gear Rising: Revengeance

Recaps for models from games!

Moderators: Dazzy, Runa

Post Reply
User avatar
rexil
Porter
Posts: 1050
Joined: Sat Aug 18, 2012 6:05 am
Custom Rank: Hu3Hu3

Metal Gear Rising: Revengeance

Post by rexil »

Last edited by rexil on Wed Mar 20, 2013 12:22 pm, edited 2 times in total.
┬░┬░┬░┬░┬░Why so Serious?┬░┬░┬░┬░┬░
Image
User avatar
rexil
Porter
Posts: 1050
Joined: Sat Aug 18, 2012 6:05 am
Custom Rank: Hu3Hu3

Raiden

Post by rexil »

There are bones to control his mask, just move it inside his hair to hide it.
┬░┬░┬░┬░┬░Why so Serious?┬░┬░┬░┬░┬░
Image
User avatar
Unused Chesspiece
Posts: 56
Joined: Wed Jan 02, 2013 3:13 am

Re: Metal Gear Rising: Revengeance

Post by Unused Chesspiece »

The mask isn't that hard to retract anyways.

I personally would've been happy to wait a bit longer if you were to port him with his HF blade, but hey, we take what we can get, right?
Image
User avatar
rexil
Porter
Posts: 1050
Joined: Sat Aug 18, 2012 6:05 am
Custom Rank: Hu3Hu3

Re: Metal Gear Rising: Revengeance

Post by rexil »

Unused Chesspiece wrote:The mask isn't that hard to retract anyways.

I personally would've been happy to wait a bit longer if you were to port him with his HF blade, but hey, we take what we can get, right?
Didn't find textures, that's why he has no blade.
┬░┬░┬░┬░┬░Why so Serious?┬░┬░┬░┬░┬░
Image
User avatar
Runa
Moderator
Posts: 1804
Joined: Sat Aug 18, 2012 5:41 am
Location: Milan, Italy

Re: Metal Gear Rising: Revengeance

Post by Runa »

Uhm... maybe this guy menaged to find them http://deronar.deviantart.com/art/Raide ... ronar&qo=1 so they are probably simply well hidden.

Thanks for Raiden, btw.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
User avatar
semory
Site Admin
Posts: 7755
Joined: Sat Aug 04, 2012 7:38 pm
Custom Rank: Kitty pu tu tu lay!
Location: Torrance, CA

Re: Metal Gear Rising: Revengeance

Post by semory »

i have all textures for ps3... lemme find them in a few. mario as usual did half-ass job on his texture script.
User avatar
semory
Site Admin
Posts: 7755
Joined: Sat Aug 04, 2012 7:38 pm
Custom Rank: Kitty pu tu tu lay!
Location: Torrance, CA

Re: Metal Gear Rising: Revengeance

Post by semory »

sent you the texture files for the blade... btw rexil, what was wrong with the mesh file that it wouldn't work in XPS? i spent over an hour last night piddling with the mesh ascii trying to figure out what was wrong when everything looked OK :D.
User avatar
rexil
Porter
Posts: 1050
Joined: Sat Aug 18, 2012 6:05 am
Custom Rank: Hu3Hu3

Re: Metal Gear Rising: Revengeance

Post by rexil »

semory wrote:sent you the texture files for the blade... btw rexil, what was wrong with the mesh file that it wouldn't work in XPS? i spent over an hour last night piddling with the mesh ascii trying to figure out what was wrong when everything looked OK :D.
The double camera pivot xD, the original XNA don't give any problems because of that.
┬░┬░┬░┬░┬░Why so Serious?┬░┬░┬░┬░┬░
Image
User avatar
Love2Raid
Moderator
Posts: 6103
Joined: Sat Aug 18, 2012 6:10 am
Custom Rank: w

Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

Great work, looks badass. :thumbup:
User avatar
Snake
Posts: 12
Joined: Sun Mar 17, 2013 2:26 pm

Re: Metal Gear Rising: Revengeance

Post by Snake »

I was gonna try to rig the 'Standard Raiden' (beginning skin), but since I can't find the model anywhere (and since I have no experience on porting from consoles), is there a chance that someone could get him?
Post Reply