Search found 16 matches

by brionacs
Sun Jun 22, 2014 9:59 am
Forum: General
Topic: Noesis question?
Replies: 13
Views: 11619

Re: Noesis question?

If you use max I can give a very quick an easy way to do it. I ported quite a few of those models already. Have yet to try it, but if it's tad easier, I'll probably consider getting it! (btw, by max, everyone do mean Autodesk 3ds Max / this , right?) Maybe if you're willing to do so, I'm all for le...
by brionacs
Sun Jun 22, 2014 8:57 am
Forum: General
Topic: Noesis question?
Replies: 13
Views: 11619

Re: Noesis question?

Sorry to interrupt again. Been meaning to post this since 2 days ago, but unable to do so due to some connection problem :( Unfortunately, it seems that I encountered a problem in opening the .dae problem in the Blender. I tried importing it from Blender and this came out: http://i.imgur.com/6OcJ42F...
by brionacs
Wed Jun 18, 2014 11:44 am
Forum: General
Topic: Noesis question?
Replies: 13
Views: 11619

Re: Noesis question?

Hmm... I'm afraid I can't quite catch it (welp, my apologize for being so bad at this), but basically I should export the model from Noesis as .dae, .fbx, .psk, or even .smd so that the bones' sticking to its mesh when I open them in Blender? If so, do I need to add an advanced command when I export...
by brionacs
Wed Jun 18, 2014 11:06 am
Forum: General
Topic: Noesis question?
Replies: 13
Views: 11619

Re: Noesis question?

I think eyelashes are fine, Blender usually renders the transparent meshes in a weird way. Oh, is that so? Thank goodness. And yes, the bones are exportable, you just have to find a correct format to export them to. I usually work with either .dae, .fbx or .psk format. Hmm... So we can simply expor...
by brionacs
Wed Jun 18, 2014 10:40 am
Forum: General
Topic: Noesis question?
Replies: 13
Views: 11619

Noesis question?

Hi everyone, porter in training Brion here with a relatively noobish question with this tools. So I've just played Final Fantasy Type-0 and I fell in love with how nice the model are, even though it was for PSP (for now), and I've seen that some people have been able to rig and port the model of thi...
by brionacs
Wed Jun 18, 2014 10:08 am
Forum: Introductions and Congratulations
Topic: Hello!
Replies: 2
Views: 2142

Hello!

Hello everyone! After years months of lurking this forum (ever since it was Sticklove, I mean), I finally decided to grow up a spine and register an username. Here, I shall go by Brionacs, but feel free to call me with Brion, or something unique that you guys might be able to come up with :) About m...