Search found 172 matches

by Ems
Wed Dec 13, 2017 12:42 pm
Forum: General
Topic: I'm new, and so, so confused. Too many bones. Please help!
Replies: 15
Views: 6955

Re: I'm new, and so, so confused. Too many bones. Please hel

First of all, unpack your model into a separate folder anywhere and/or move to XPS/data folder. XPS doesn't handle archives. If stored in "data" folder, you can load the model via file>add model(s). Alternatively, you can set up a default folder via config>preferences. The name of the mesh...
by Ems
Sun Oct 15, 2017 8:32 am
Forum: Game Talk
Topic: FINAL FANTASY
Replies: 785
Views: 385826

Re: FINAL FANTASY

So, basing on that info on MobiusFFxFFX collab, now, probably, when any FF character goes in a coma, disappears or smth, they actually land in Palamecia with an identity crisis. So far those were Cloud, Lightning and inc Tidus, guest starring Seph, but he doesn't count. I guess it's not the end of i...
by Ems
Mon Sep 25, 2017 3:12 am
Forum: Introductions and Congratulations
Topic: Hi
Replies: 2
Views: 4832

Re: Hi

Hello!
by Ems
Fri Aug 25, 2017 9:00 am
Forum: Requests
Topic: Character Model Requests
Replies: 1694
Views: 868337

Re: Character Model Requests

Motoko Kusanagi from ghost in the shell first assault in her signature costume with a poseable face. I know there is already an amazing one which was made by Bringess, sadly it doesn't have facial bone. Really look forward to a fully poseable model. Welp https://sticklove.deviantart.com/art/Motoko-...
by Ems
Wed Jun 07, 2017 11:57 pm
Forum: Releases
Topic: Noesis to XNALara/XPS importer/exporter plugin
Replies: 47
Views: 214608

Re: Noesis to XNALara/XPS exporter plugin

Last working with the plugin version I have is 4.202 Looking into readme, can't really say what changed after that could affect it, Rich is probably the only person who could know. XPS plug is just probably outdated. FYI older Noesis releases are probably still downloadable via same link from Noesis...
by Ems
Sat May 06, 2017 11:19 am
Forum: Tutorials
Topic: Changing green specs to something less glossy.
Replies: 6
Views: 12045

Re: Changing green specs to something less glossy.

To my understanding, gloss is the surface of finish, a different kind of specmaps (like cars with metallic paint, the shimmery metallic is the specularity, the lacquer would be gloss), and emissivity is literally glow, as glow in the dark, light source, but not reflected light. Thus gloss maps that ...
by Ems
Wed Apr 26, 2017 12:09 am
Forum: User Recaps
Topic: Ems' stash of old and weird.
Replies: 35
Views: 45537

Re: Ems' stash of old and weird.

artificialfleshling wrote:I'm new to all of this, but thank you so much for these.
You're welcome :)
by Ems
Tue Apr 25, 2017 11:55 pm
Forum: Tutorials
Topic: Changing green specs to something less glossy.
Replies: 6
Views: 12045

Re: Changing green specs to something less glossy.

I just remembered you draw for living and I feel very ignorant right now :XD: But yeah, blue channel on this one seems like specular, others may be gloss, AO, roughness, sss even, but I don't know much about those and they may look different depending on game engine. The odd colours are just result ...
by Ems
Tue Apr 25, 2017 5:56 am
Forum: Off-Topic
Topic: Sticklove Chat Haus
Replies: 8381
Views: 1075063

Re: Sticklove Chat Haus

https://oldcitybluescomic.tumblr.com/

He's continuing. Damn glorious.

Image
by Ems
Tue Apr 25, 2017 4:12 am
Forum: Tutorials
Topic: Changing green specs to something less glossy.
Replies: 6
Views: 12045

Re: Changing green specs to something less glossy.

Look into separate channels, something in there might be something more suitable. Dunno what you use for editing textures, in Photoshop it's channels tab at the right. You can copy channels and paste onto images as new textures. Blue looks reasonable, though I dunno if it's spec or gloss (gloss is u...