Search found 502 matches
- Sat Jul 05, 2014 3:27 pm
- Forum: Game Model Recaps
- Topic: Icarus
- Replies: 14
- Views: 12368
Re: Icarus
Omg she's beautiful O___O I checked on Google and noticed a lot of awesome stuff that might turn out useful for my personal things and projects. Is the client heavy (TERA-like) and the extraction hard? Client is aroud 6~7gb, there's a unpacker on xentax, models can be opened in Noesis with .cgf plu...
- Sat Jul 05, 2014 2:58 pm
- Forum: Game Model Recaps
- Topic: Icarus
- Replies: 14
- Views: 12368
Re: Icarus
Omg she's beautiful O___O I checked on Google and noticed a lot of awesome stuff that might turn out useful for my personal things and projects. Is the client heavy (TERA-like) and the extraction hard? Client is aroud 6~7gb, there's a unpacker on xentax, models can be opened in Noesis with .cgf plu...
- Sat Jul 05, 2014 11:04 am
- Forum: Game Model Recaps
- Topic: Icarus
- Replies: 14
- Views: 12368
Re: Icarus
I luv sechzy NPC'sMisterHentai wrote:Dang!
You seem to be on a sechzy NPC role lately.
- Sat Jul 05, 2014 10:45 am
- Forum: Game Model Recaps
- Topic: Icarus
- Replies: 14
- Views: 12368
- Sat Jul 05, 2014 10:40 am
- Forum: Game Model Recaps
- Topic: Icarus
- Replies: 14
- Views: 12368
- Fri Jul 04, 2014 5:04 pm
- Forum: Game Model Recaps
- Topic: Black Desert
- Replies: 21
- Views: 28393
Re: Black Desert
Ikr. I have been really lazy about XNA stuff D:Runa wrote:Thanks rexil I have some models that I'd like to port... but this apply to many other games and I feel soooo damn lazy I should have something in my wip folder though....
- Fri Jul 04, 2014 1:58 pm
- Forum: Game Model Recaps
- Topic: Black Desert
- Replies: 21
- Views: 28393
Re: Black Desert
Newest (:RoxasKennedy wrote:
Did you port from the older version of the game or the newest though?
- Fri Jul 04, 2014 1:15 pm
- Forum: Game Model Recaps
- Topic: Black Desert
- Replies: 21
- Views: 28393
- Fri Jul 04, 2014 1:15 pm
- Forum: Game Model Recaps
- Topic: Black Desert
- Replies: 21
- Views: 28393
- Thu Jul 03, 2014 6:11 pm
- Forum: Research
- Topic: .MDL to .OBJ while keeping original bones...
- Replies: 9
- Views: 9523
Re: .MDL to .OBJ while keeping original bones...
But more importantly, will they retain the facial bones? EDIT- I've been browsing through both the TF2 and SFM folders on my PC, and every version that I come across of the classes(My ultimate goal here is to reextract and convert over the TF2 classes(both human and robot)WITH facial bones this tim...