Search found 172 matches
- Wed Dec 13, 2017 12:42 pm
- Forum: General
- Topic: I'm new, and so, so confused. Too many bones. Please help!
- Replies: 15
- Views: 6998
Re: I'm new, and so, so confused. Too many bones. Please hel
First of all, unpack your model into a separate folder anywhere and/or move to XPS/data folder. XPS doesn't handle archives. If stored in "data" folder, you can load the model via file>add model(s). Alternatively, you can set up a default folder via config>preferences. The name of the mesh...
- Sun Oct 15, 2017 8:32 am
- Forum: Game Talk
- Topic: FINAL FANTASY
- Replies: 785
- Views: 397533
Re: FINAL FANTASY
So, basing on that info on MobiusFFxFFX collab, now, probably, when any FF character goes in a coma, disappears or smth, they actually land in Palamecia with an identity crisis. So far those were Cloud, Lightning and inc Tidus, guest starring Seph, but he doesn't count. I guess it's not the end of i...
- Mon Sep 25, 2017 3:12 am
- Forum: Introductions and Congratulations
- Topic: Hi
- Replies: 2
- Views: 5122
Re: Hi
Hello!
- Fri Aug 25, 2017 9:00 am
- Forum: Requests
- Topic: Character Model Requests
- Replies: 1694
- Views: 901002
Re: Character Model Requests
Motoko Kusanagi from ghost in the shell first assault in her signature costume with a poseable face. I know there is already an amazing one which was made by Bringess, sadly it doesn't have facial bone. Really look forward to a fully poseable model. Welp https://sticklove.deviantart.com/art/Motoko-...
- Wed Jun 07, 2017 11:57 pm
- Forum: Releases
- Topic: Noesis to XNALara/XPS importer/exporter plugin
- Replies: 47
- Views: 221337
Re: Noesis to XNALara/XPS exporter plugin
Last working with the plugin version I have is 4.202 Looking into readme, can't really say what changed after that could affect it, Rich is probably the only person who could know. XPS plug is just probably outdated. FYI older Noesis releases are probably still downloadable via same link from Noesis...
- Sat May 06, 2017 11:19 am
- Forum: Tutorials
- Topic: Changing green specs to something less glossy.
- Replies: 6
- Views: 13086
Re: Changing green specs to something less glossy.
To my understanding, gloss is the surface of finish, a different kind of specmaps (like cars with metallic paint, the shimmery metallic is the specularity, the lacquer would be gloss), and emissivity is literally glow, as glow in the dark, light source, but not reflected light. Thus gloss maps that ...
- Wed Apr 26, 2017 12:09 am
- Forum: User Recaps
- Topic: Ems' stash of old and weird.
- Replies: 35
- Views: 47000
Re: Ems' stash of old and weird.
You're welcomeartificialfleshling wrote:I'm new to all of this, but thank you so much for these.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Apr 25, 2017 11:55 pm
- Forum: Tutorials
- Topic: Changing green specs to something less glossy.
- Replies: 6
- Views: 13086
Re: Changing green specs to something less glossy.
I just remembered you draw for living and I feel very ignorant right now :XD: But yeah, blue channel on this one seems like specular, others may be gloss, AO, roughness, sss even, but I don't know much about those and they may look different depending on game engine. The odd colours are just result ...
- Tue Apr 25, 2017 5:56 am
- Forum: Off-Topic
- Topic: Sticklove Chat Haus
- Replies: 8381
- Views: 1086544
- Tue Apr 25, 2017 4:12 am
- Forum: Tutorials
- Topic: Changing green specs to something less glossy.
- Replies: 6
- Views: 13086
Re: Changing green specs to something less glossy.
Look into separate channels, something in there might be something more suitable. Dunno what you use for editing textures, in Photoshop it's channels tab at the right. You can copy channels and paste onto images as new textures. Blue looks reasonable, though I dunno if it's spec or gloss (gloss is u...