Search found 28 matches
- Sat Aug 01, 2015 3:43 am
- Forum: General
- Topic: Cannot load .mesh.ascii!
- Replies: 12
- Views: 9177
Re: Cannot load .mesh.ascii!
Seems like a texture is missing, there must always be a texture name before "0 # uv layer index" 26_ is Diffuse, Norm Map, Environment map. The space that is empty needs to have a norm map (though thats in place of environment it seems) and then the last spot needs to have an environment ...
- Sat Aug 01, 2015 12:12 am
- Forum: General
- Topic: Cannot load .mesh.ascii!
- Replies: 12
- Views: 9177
Re: Cannot load .mesh.ascii!
2 # meshes 26_01-Default_1.0 1 # uv layers 3 # textures Jax_Y1_Diff.tga 0 # uv layer index 0 # uv layer index Jax_Y1_Norm.tga 0 # uv layer index There is a blank line for "filename" in the texture list for both meshes. So does that mean I missed something while I was mapping the model in ...
- Fri Jul 31, 2015 9:37 am
- Forum: General
- Topic: Cannot load .mesh.ascii!
- Replies: 12
- Views: 9177
Cannot load .mesh.ascii!
Lately, the models that I convert to .mesh.ascii in 3DS Max just fails to open in XNALara XPS. It gives off an error, specifically: "Cannot load this ascii file"
I'll upload one if you guys can take a look on it, if possible.
mesh.ascii dl
I'll upload one if you guys can take a look on it, if possible.
mesh.ascii dl
- Fri Jul 24, 2015 4:01 am
- Forum: Game Model Recaps
- Topic: Mortal Kombat Series Models
- Replies: 280
- Views: 233380
Re: Mortal Kombat Series Models
But they are, just not for xps yet. Im sure somebody will make them, Im just too lazy these days how do u get the xps from the characters .xxx file? i can extract textures, and the character model info like all its texture,mesh,skeleton package files, but dont know how to turn all that into an actu...
- Sat Jul 18, 2015 8:09 am
- Forum: Game Model Recaps
- Topic: Mortal Kombat Series Models
- Replies: 280
- Views: 233380
Re: Mortal Kombat Series Models
Speaking of console versions, is there any news/progress in porting the other characters?Dazzy wrote:Not really any need when we have a higher quality console version xD
- Sat Jul 18, 2015 7:56 am
- Forum: Game Model Recaps
- Topic: Mortal Kombat Series Models
- Replies: 280
- Views: 233380
Re: Mortal Kombat Series Models
I have Mileena's files from the Mobile game. Not sure if you guys want it though... here's a quick render in 3ds max
- Sat Jul 18, 2015 1:49 am
- Forum: Introductions and Congratulations
- Topic: HEY
- Replies: 7
- Views: 5200
Re: HEY
I have .NET Framework 4.5.2 (is that too much??) I have a setup for the 3.5 one but whenever I click it, it never starts...
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- Fri Jul 17, 2015 10:34 pm
- Forum: Introductions and Congratulations
- Topic: HEY
- Replies: 7
- Views: 5200
HEY
Hello, I'm meganmi (real name is megan if you didn't catch up on it) so, i recently joined to lurk around here, expecially in the Model recaps section. After awhile, I decided to join! :hug: I have experience in porting quite abit of models, and sometimes I render them too :) :D Anyway, I dropped by...