Search found 120 matches

by XNAaraL
Sat Jul 24, 2021 8:04 am
Forum: Releases
Topic: Noesis to XNALara/XPS importer/exporter plugin
Replies: 47
Views: 213991

Re: Noesis to XNALara/XPS importer/exporter plugin

Hello! I'm a few years late, but I just discovered this thread. I had no idea there was an official (I guess?) Noesis importer/exporter for this program. Just wanted to reach out to say that I'm always happy to see good interchange support being maintained with other programs, so if you're having a...
by XNAaraL
Sun Jul 04, 2021 7:38 pm
Forum: General
Topic: Xnalara and ray-tracing
Replies: 19
Views: 78780

Re: Xnalara and ray-tracing

Ah things I need to fix... ..., but for alpha over alpha RGs like RG27 over RG25 (like in the claws) this doesn't work good. Eh... sorting on model+mesh indices is a pain but I guess what must be done must be done. ... test.png :high: Dual depth peeling :high: [Bavoil] "Order Independent Trans...
by XNAaraL
Thu Jun 17, 2021 4:51 am
Forum: General
Topic: Trying to find the old lost Illustrated render group table
Replies: 2
Views: 2551

Re: Trying to find the old lost Illustrated render group tab

Such a list that explains the groups with material usage had never existst. The render groups were my own invention and implementation. The RG were never material related but are shader related. As I explained to you here , the RenderGroupNumber table is here . so long and thanks for all the fish
by XNAaraL
Thu Jun 10, 2021 1:55 am
Forum: General
Topic: Xnalara and ray-tracing
Replies: 19
Views: 78780

Re: Xnalara and ray-tracing

... But he did that NVIDIA scene in 2006 and claimed 3-4 frames per second "in software". ... Also regarding those pics I posted... yes 4 minutes, but as you mentioned there are some caveats: ... #5 = The models was static ... no posing https://graphics.stanford.edu/~boulos/papers/togbvh....
by XNAaraL
Wed Jun 09, 2021 1:12 am
Forum: General
Topic: Xnalara and ray-tracing
Replies: 19
Views: 78780

Re: Xnalara and ray-tracing

Man, raytracing... still too slow. I may have to one day look at my code and see where I went wrong because the 2006 journal article claims to have gotten 3-4 frames/sec with a 180K triangle scene using SSE2 lol. Ingo Wald (Germany) a director of ray tracing at NVIDIA and Peter Shirley (Illinois) d...
by XNAaraL
Sat Jun 05, 2021 11:55 pm
Forum: General
Topic: Xnalara and ray-tracing
Replies: 19
Views: 78780

Re: Xnalara and ray-tracing

:idea: NVIDIA RTXÔäó graphics cards are bringing the power of real-time ray tracing but that graphics card does cost a considerable amount more than $1,500 :ohn: and Microsoft XNA do not support an NVIDIA RTXÔäó graphics cards :pi: Please check the Blender render time for ONE frame ;) 1 frame per mi...
by XNAaraL
Sat Jun 05, 2021 3:37 am
Forum: General
Topic: Xnalara and ray-tracing
Replies: 19
Views: 78780

Re: Xnalara and ray-tracing

Sure ... sure :pi: Shadow of the Tombraider required GeForce RTX GPUs to make raytracing .... and 6 years before, you can use raytracing with XNA and a cheap DirectX 9 GPU like the GeForce 5xxx series which was released back in 2003 :XD: http://www.youtube.com/watch?v=UOh5rUHbV1s Realtime Ray Tracin...
by XNAaraL
Tue May 18, 2021 8:50 pm
Forum: General
Topic: how to resolve this problem?
Replies: 3
Views: 3558

Re: how to resolve this problem?

I need a help! I converted a model on 3ds max to Xnalara but when i choose change materials appears that options on red box. i want to know why is different from others and why when i try to change shows a error about Value Maximum and Minimum? You really use the 3DSMAX I/O scripts made by mariokar...
by XNAaraL
Tue May 11, 2021 5:58 am
Forum: General
Topic: Have Trainwreck of an OBJ File - What Files Do I Need?
Replies: 4
Views: 3525

Re: Have Trainwreck of an OBJ File - What Files Do I Need?

Sure.
Just show me your .mtl file. :ohn:

map_Kd --> diffuse map
map_Ka --> lightmap map
map_bump or map_Kn --> bump map
map_Kd --> specular map
by XNAaraL
Thu May 06, 2021 8:37 pm
Forum: Releases
Topic: Steven's Gas Machine
Replies: 724
Views: 1064422

Re: Steven's Gas Machine

:D
10 hair bones :lol:
Image
209 bones overall :roll: