Search found 146 matches

by Anx
Mon Jun 11, 2018 1:38 am
Forum: General
Topic: How to get rid of shading?
Replies: 2
Views: 2708

Re: How to get rid of shading?

when the written shader XL_detailShadlessOutline is chosen, the model always has one level of shade. Is there a way I can edit the .fx file so that the model is rendered flat without any shading (like when render group is set to 10 in material editor) while retaining the outlines? Sure, you can edi...
by Anx
Wed May 30, 2018 3:38 am
Forum: General
Topic: Need Help...
Replies: 4
Views: 8629

Re: Need Help...

I would just reinstall the program if I were you, that should fix it. Yup it worked and it's fixed thank you guys! If somebody want to "reproduce" the error, to see what was the reason for: Ok so im getting this when I start up XPS..... Exception: Error loading "BloomExtract". F...
by Anx
Thu May 17, 2018 10:54 pm
Forum: Site News and Feedback
Topic: Site Move, Upgrade and Maintenance
Replies: 18
Views: 31180

These things, they take time.

semory wrote:Well... that was a big failure :LOL: .
Image
:LOL: Hopefully it will be worth the weight! :high:
Is taking an awfully long time, and Gabe yadango has no news... :ohn:
by Anx
Tue May 08, 2018 10:40 pm
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 3043

Re: Eye Emission - Suggestions Please

n.p. It was a pleasure to accompany you through this process. The result looks stunning. :) Thx for your credits on DA. Very appreciated <3 I try to summarize the content of this thread. 1) At first, it was in your mind, to create the glow using a diffuse_map + alpha_mask = glow_effect http://image....
by Anx
Mon May 07, 2018 11:41 pm
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 3043

Re: Eye Emission - Suggestions Please

Thanks for making the answer in short phrases. This facilitates the translation. :hug2: Right, it took a long time to comment. Especially because I had to write everything twice. It took so much time that I got a timeout from the forum. :cry: Before I submit my text, I press the preview button. The ...
by Anx
Mon May 07, 2018 12:57 am
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 3043

Re: Eye Emission - Suggestions Please

ÔÇ£Imagination is everything. ItÔÇÖs the preview of lifeÔÇÖs coming attractions.ÔÇØ ÔÇö ALBERT EINSTEIN ÔÇö I am not sure if I understand your question correctly. I use the Microsoft/BING translator. You will find a lot of tutorials about "Creating Emissive map, Glow in the Dark Textures" ...
by Anx
Thu May 03, 2018 12:09 am
Forum: General
Topic: Halp!
Replies: 4
Views: 9120

Re: Halp!

Sounds heavily over complicated. If he start with tools like Noesis, why he should not exporting from Noesis to XPS directly? Nhttp://xnalara.org/viewtopic.php?f=17&t=1139 BTW He looking to point him in the direction of some good tutorials for import models in XPS :roll: I don't know any good tu...
by Anx
Wed Apr 11, 2018 11:37 pm
Forum: General
Topic: Trouble exporting OBJ with materials
Replies: 5
Views: 8644

Re: Trouble exporting OBJ with materials

Some time ago, I stumbled into the same problem (Running XNALara_XPS 11.8 on Windows 8.1 with Nvidia GTX GPU). I analyzed the model and found the mistake. Like you written, the path listed in the pop-up also doesn't match mine. Some porters has coded the path to the textures, inside the mesh file, a...
by Anx
Thu Apr 05, 2018 10:44 pm
Forum: General
Topic: Blender General Questions
Replies: 523
Views: 272430

Re: Blender General Questions

heya guys, anyone know why sometimes textures show up white in blende r? all I did here was take a textured model, exported it, reimported it back, and when it reimports back, textures are white lol. blender 2.79a file and textures here I know it :pi: http://i67.tinypic.com/hv74m1.jpg The reason fo...
by Anx
Fri Sep 22, 2017 1:18 am
Forum: General
Topic: Xnalara problem... Help me, please!
Replies: 1
Views: 2342

Re: Xnalara problem... Help me, please!

Hello! Help me please! I created a character model in a blender. My model does not have a skeleton. I'm using Blender 2.78b, I made a model of a humanoid rig. The blender worked fine, but in XnaLara my model does not move. It can be fixed? In XNALara, the model required a skeleton (and bone weights...