Search found 146 matches
- Mon Jun 11, 2018 1:38 am
- Forum: General
- Topic: How to get rid of shading?
- Replies: 2
- Views: 2708
Re: How to get rid of shading?
when the written shader XL_detailShadlessOutline is chosen, the model always has one level of shade. Is there a way I can edit the .fx file so that the model is rendered flat without any shading (like when render group is set to 10 in material editor) while retaining the outlines? Sure, you can edi...
- Wed May 30, 2018 3:38 am
- Forum: General
- Topic: Need Help...
- Replies: 4
- Views: 8587
Re: Need Help...
I would just reinstall the program if I were you, that should fix it. Yup it worked and it's fixed thank you guys! If somebody want to "reproduce" the error, to see what was the reason for: Ok so im getting this when I start up XPS..... Exception: Error loading "BloomExtract". F...
- Thu May 17, 2018 10:54 pm
- Forum: Site News and Feedback
- Topic: Site Move, Upgrade and Maintenance
- Replies: 18
- Views: 31073
These things, they take time.
semory wrote:Well... that was a big failure .
Hopefully it will be worth the weight!
Is taking an awfully long time, and Gabe yadango has no news...
- Tue May 08, 2018 10:40 pm
- Forum: General
- Topic: Eye Emission - Suggestions Please
- Replies: 5
- Views: 3041
Re: Eye Emission - Suggestions Please
n.p. It was a pleasure to accompany you through this process. The result looks stunning. :) Thx for your credits on DA. Very appreciated <3 I try to summarize the content of this thread. 1) At first, it was in your mind, to create the glow using a diffuse_map + alpha_mask = glow_effect http://image....
- Mon May 07, 2018 11:41 pm
- Forum: General
- Topic: Eye Emission - Suggestions Please
- Replies: 5
- Views: 3041
Re: Eye Emission - Suggestions Please
Thanks for making the answer in short phrases. This facilitates the translation. :hug2: Right, it took a long time to comment. Especially because I had to write everything twice. It took so much time that I got a timeout from the forum. :cry: Before I submit my text, I press the preview button. The ...
- Mon May 07, 2018 12:57 am
- Forum: General
- Topic: Eye Emission - Suggestions Please
- Replies: 5
- Views: 3041
Re: Eye Emission - Suggestions Please
ÔÇ£Imagination is everything. ItÔÇÖs the preview of lifeÔÇÖs coming attractions.ÔÇØ ÔÇö ALBERT EINSTEIN ÔÇö I am not sure if I understand your question correctly. I use the Microsoft/BING translator. You will find a lot of tutorials about "Creating Emissive map, Glow in the Dark Textures" ...
Re: Halp!
Sounds heavily over complicated. If he start with tools like Noesis, why he should not exporting from Noesis to XPS directly? Nhttp://xnalara.org/viewtopic.php?f=17&t=1139 BTW He looking to point him in the direction of some good tutorials for import models in XPS :roll: I don't know any good tu...
- Wed Apr 11, 2018 11:37 pm
- Forum: General
- Topic: Trouble exporting OBJ with materials
- Replies: 5
- Views: 8642
Re: Trouble exporting OBJ with materials
Some time ago, I stumbled into the same problem (Running XNALara_XPS 11.8 on Windows 8.1 with Nvidia GTX GPU). I analyzed the model and found the mistake. Like you written, the path listed in the pop-up also doesn't match mine. Some porters has coded the path to the textures, inside the mesh file, a...
- Thu Apr 05, 2018 10:44 pm
- Forum: General
- Topic: Blender General Questions
- Replies: 523
- Views: 272274
Re: Blender General Questions
heya guys, anyone know why sometimes textures show up white in blende r? all I did here was take a textured model, exported it, reimported it back, and when it reimports back, textures are white lol. blender 2.79a file and textures here I know it :pi: http://i67.tinypic.com/hv74m1.jpg The reason fo...
- Fri Sep 22, 2017 1:18 am
- Forum: General
- Topic: Xnalara problem... Help me, please!
- Replies: 1
- Views: 2342
Re: Xnalara problem... Help me, please!
Hello! Help me please! I created a character model in a blender. My model does not have a skeleton. I'm using Blender 2.78b, I made a model of a humanoid rig. The blender worked fine, but in XnaLara my model does not move. It can be fixed? In XNALara, the model required a skeleton (and bone weights...