Search found 146 matches
- Thu Dec 06, 2012 1:12 am
- Forum: Competitions
- Topic: The Art Of Moddding: Competition Part 2 <Entries>
- Replies: 28
- Views: 34669
Re: The Art Of Moddding: Competition Part 2 <Entries>
WOTEM What a shame! Many contests use votes to choose their finalists, or even their winners. Some contests put restrictions on if and how you can attract people to vote for your entry. Even if you have a fantastic entry, you'll need votes to take home the prize. I couldn't get through, but this co...
- Fri Nov 09, 2012 12:33 am
- Forum: WIP Lists
- Topic: Howfie's WIP List
- Replies: 36
- Views: 35013
Re: Howfie's WIP List
i'm just trying to import some level geometry into xnalara. supposedly, the number of bones can be zero so the mesh format is just 0 number of meshes mesh #1 mesh #2 etc. main problem is that mesh format requires normals and tangents even if you don't use or need per-vertex normals or normal mappin...
- Mon Sep 17, 2012 9:02 pm
- Forum: Models
- Topic: Nude models
- Replies: 79
- Views: 253280
Re: Nude models
I don't have any problems to see nude models ;) There is no traditional armor in Blade & Soul. Instead, armor equipment is in the form of outfits called doboks. Doboks do not have any stat properties, thus your character can look however you wish. I did not know, you can also choose to wearing n...
- Thu Sep 13, 2012 1:25 am
- Forum: Competitions
- Topic: The Art Of Moddding: Competition Part 2 <Entries>
- Replies: 28
- Views: 34669
Re: The Art Of Moddding: Competition Part 2 <Entries>
I'm glad you liked it and
thank you for taking the time.
thank you for taking the time.
- Wed Sep 12, 2012 9:26 pm
- Forum: Competitions
- Topic: The Art Of Moddding: Competition Part 2 <Entries>
- Replies: 28
- Views: 34669
Re: The Art Of Moddding: Competition Part 2 <Entries>
Thank you very much. :hug: :hug2: Simplicity : Sometimes It Isn't So Simple. Sometimes simplicity is difficult in reality. The trouble is that we underestimate the real power of simplicity. However, if what we have we believe we have gotten, and if what we have we believe we must hold onto, and if w...
- Wed Sep 12, 2012 4:18 am
- Forum: Competitions
- Topic: The Art Of Moddding: Competition Part 2 <Entries>
- Replies: 28
- Views: 34669
- Tue Sep 11, 2012 9:52 pm
- Forum: General
- Topic: Blender Inquiries (Dahell does this mean?)
- Replies: 91
- Views: 24219
Re: Dahell does this mean?
Guys, I know I asked about this many times on TRF... but do you know what the hell is this? http://img515.imageshack.us/img515/1813/85168838.jpg It happens with certain models only. Usually I use 3ds max for conversions and Blender for lightmaps or duplicate some meshes. The probelm is the model I'...
- Thu Sep 06, 2012 3:10 am
- Forum: WIP Lists
- Topic: iheartibuki's n00b WIP
- Replies: 176
- Views: 123292
Re: iheartibuki's n00b WIP
http://www.tombraiderforums.com/showpost.php?p=5250959&postcount=1727 ~Additional ┬┤pre-defined┬┤ meshes~ (# and type of textures must be kept) handgunhand/holster (right/left) # of textures: 2 (diffuse - bump) alpha channel: yes (since XNALara version 9.4.1) reaction to light settings: yes thor...
- Wed Sep 05, 2012 2:36 am
- Forum: WIP Lists
- Topic: Howfie's WIP List
- Replies: 36
- Views: 35013
Re: Howfie's WIP List
C++ It sounds like a good start.
- Tue Sep 04, 2012 9:29 pm
- Forum: WIP Lists
- Topic: Howfie's WIP List
- Replies: 36
- Views: 35013
Re: Howfie's WIP List
???
Blender 2.6x include a LWO importer. Blender 2.6x Addons (not "plugin" ): http://wiki.blender.org/index.php/Dev:R ... .60/Addons
BTW: http://wiki.blender.org/index.php/Dev:R ... /Bug_Fixes
Blender 2.6x include a LWO importer. Blender 2.6x Addons (not "plugin" ): http://wiki.blender.org/index.php/Dev:R ... .60/Addons
BTW: http://wiki.blender.org/index.php/Dev:R ... /Bug_Fixes