Search found 146 matches

by Anx
Thu Dec 06, 2012 1:12 am
Forum: Competitions
Topic: The Art Of Moddding: Competition Part 2 <Entries>
Replies: 28
Views: 34669

Re: The Art Of Moddding: Competition Part 2 <Entries>

WOTEM What a shame! Many contests use votes to choose their finalists, or even their winners. Some contests put restrictions on if and how you can attract people to vote for your entry. Even if you have a fantastic entry, you'll need votes to take home the prize. I couldn't get through, but this co...
by Anx
Fri Nov 09, 2012 12:33 am
Forum: WIP Lists
Topic: Howfie's WIP List
Replies: 36
Views: 35013

Re: Howfie's WIP List

i'm just trying to import some level geometry into xnalara. supposedly, the number of bones can be zero so the mesh format is just 0 number of meshes mesh #1 mesh #2 etc. main problem is that mesh format requires normals and tangents even if you don't use or need per-vertex normals or normal mappin...
by Anx
Mon Sep 17, 2012 9:02 pm
Forum: Models
Topic: Nude models
Replies: 79
Views: 253280

Re: Nude models

I don't have any problems to see nude models ;) There is no traditional armor in Blade & Soul. Instead, armor equipment is in the form of outfits called doboks. Doboks do not have any stat properties, thus your character can look however you wish. I did not know, you can also choose to wearing n...
by Anx
Thu Sep 13, 2012 1:25 am
Forum: Competitions
Topic: The Art Of Moddding: Competition Part 2 <Entries>
Replies: 28
Views: 34669

Re: The Art Of Moddding: Competition Part 2 <Entries>

I'm glad you liked it and
thank you for taking the time.
by Anx
Wed Sep 12, 2012 9:26 pm
Forum: Competitions
Topic: The Art Of Moddding: Competition Part 2 <Entries>
Replies: 28
Views: 34669

Re: The Art Of Moddding: Competition Part 2 <Entries>

Thank you very much. :hug: :hug2: Simplicity : Sometimes It Isn't So Simple. Sometimes simplicity is difficult in reality. The trouble is that we underestimate the real power of simplicity. However, if what we have we believe we have gotten, and if what we have we believe we must hold onto, and if w...
by Anx
Wed Sep 12, 2012 4:18 am
Forum: Competitions
Topic: The Art Of Moddding: Competition Part 2 <Entries>
Replies: 28
Views: 34669

Re: The Art Of Moddding: Competition Part 2 <Entries>

First Entry
Finished Result
StickLove


Image
Download file http://www15.zippyshare.com/v/7360839/file.html

Not satisfied, but it works.
by Anx
Tue Sep 11, 2012 9:52 pm
Forum: General
Topic: Blender Inquiries (Dahell does this mean?)
Replies: 91
Views: 24219

Re: Dahell does this mean?

Guys, I know I asked about this many times on TRF... but do you know what the hell is this? http://img515.imageshack.us/img515/1813/85168838.jpg It happens with certain models only. Usually I use 3ds max for conversions and Blender for lightmaps or duplicate some meshes. The probelm is the model I'...
by Anx
Thu Sep 06, 2012 3:10 am
Forum: WIP Lists
Topic: iheartibuki's n00b WIP
Replies: 176
Views: 123292

Re: iheartibuki's n00b WIP

http://www.tombraiderforums.com/showpost.php?p=5250959&postcount=1727 ~Additional ┬┤pre-defined┬┤ meshes~ (# and type of textures must be kept) handgunhand/holster (right/left) # of textures: 2 (diffuse - bump) alpha channel: yes (since XNALara version 9.4.1) reaction to light settings: yes thor...
by Anx
Wed Sep 05, 2012 2:36 am
Forum: WIP Lists
Topic: Howfie's WIP List
Replies: 36
Views: 35013

Re: Howfie's WIP List

C++ :D It sounds like a good start.
by Anx
Tue Sep 04, 2012 9:29 pm
Forum: WIP Lists
Topic: Howfie's WIP List
Replies: 36
Views: 35013

Re: Howfie's WIP List

???
Blender 2.6x include a LWO importer. Blender 2.6x Addons (not "plugin" ;) ): http://wiki.blender.org/index.php/Dev:R ... .60/Addons

BTW: http://wiki.blender.org/index.php/Dev:R ... /Bug_Fixes