Search found 9 matches
- Mon Aug 16, 2021 12:44 am
- Forum: Game Talk
- Topic: game series that leave you hanging
- Replies: 0
- Views: 54567
game series that leave you hanging
Why is it that every time a great game series ends on and epic cliffhanger the next game is canceled or the developing studio vanishes. The first for me was legacy of kain after the mind blowing ending of Defiance they just canceled dark Chronicles in mid development. and then years later dead space...
- Sun Aug 15, 2021 6:50 pm
- Forum: Releases
- Topic: Cloak 3D Poser for Android
- Replies: 3
- Views: 10125
Re: Cloak 3D Poser for Android
Well the funny thing is I've been stuck with only an android for over a year now and all ive had is Cloak but yeah it can only load the XPS ver.1 format and when I got it had the same problem every one had, its ability to save poses, scenes and images was broken but it's all I had so I messed around...
- Fri Jun 18, 2021 4:23 pm
- Forum: General
- Topic: Trying to find the old lost Illustrated render group table
- Replies: 2
- Views: 2462
Re: Trying to find the old lost Illustrated render group tab
It sounds like the reaction I get from everyone it's almost hostel. like a weird conspiracy and I'm digging to deep and and about to get assassinated if I keep at it. I didn't hallucinate this I used it all the time it was real. and I feel like I'm going crazy. the last time I seen it it was just up...
- Wed Jun 16, 2021 8:17 am
- Forum: General
- Topic: Trying to find the old lost Illustrated render group table
- Replies: 2
- Views: 2462
Trying to find the old lost Illustrated render group table
So Im trying to track down the old Illustrated render group table I came back from a 5 year hiatus and it's like it never existed. I used it all the time and knowing the material usage was a time save back in the day. Look I know they have a bunch of fancy automatic tool nowadays. But thats not me i...
- Tue Jun 08, 2021 9:28 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 71485
Re: Xnalara and ray-tracing
4 minutes is still faster than what daz's iray system is pulling off. That actually seems acceptable in comparison and those renders don't look half bad. If xnalara could do even that I'd be happy plus if it was add to xnalara's code i know others would build on it possibly even improve it.
- Sun Jun 06, 2021 9:00 pm
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 71485
Re: Xnalara and ray-tracing
I'm getting it and don't why I didn't think that before real-time ray-tracing would be a different monster that not everyone Wouldn't be able to use. than why not add a breakaway rendering system to apply not only the ray-tracing effect but other post process effect to the current displayed frame. l...
- Sat Jun 05, 2021 2:49 pm
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 71485
Re: Xnalara and ray-tracing
The way I seen it in my head It was more like a post process effect effecting all render groups depending on its configuration. That kinda how it was explained to me at first. But if it has to be done through a render group you would almost need an enhanced version of most of the groups. But it's no...
- Sat Jun 05, 2021 2:27 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 71485
Re: Xnalara and ray-tracing
And I've seen people online writing ray-tracing engines with the XNA fraimwork
- Sat Jun 05, 2021 2:19 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 71485
Xnalara and ray-tracing
So if all the next generation consoles and newer pc games games all utilize ray-tracing shouldn't xnalara as well.
If it's Never updated to do so wouldn't it be really hard to get a character to look like I dose in the game if not impossible
If it's Never updated to do so wouldn't it be really hard to get a character to look like I dose in the game if not impossible