Search found 65 matches
- Sat Jul 25, 2020 11:27 pm
- Forum: General
- Topic: Models go stiff when adding items? (Bug?)
- Replies: 1
- Views: 3760
Models go stiff when adding items? (Bug?)
In the most current version (11.8.9) there seems to be a bug in the function "Options -> Add to .." - I stumbled upon that a couple of times already and its giving me problems making my works... When I add an item to the model I want to get this item - last test was with the male warrior m...
- Sat May 23, 2020 4:32 am
- Forum: Requests
- Topic: Where to ask for model/object creation?
- Replies: 0
- Views: 8131
Where to ask for model/object creation?
There are things for XNALara, that are taken from games. Other things have taken their inspiration from the real world and get created from scratch. The latter variant is currently the biggest problem I have when it comes down to completing my model collection to tell some stories... Which brings me...
- Sat May 23, 2020 12:22 am
- Forum: General
- Topic: Converting models from other programs to XNALara?
- Replies: 9
- Views: 23830
Re: Converting models from other programs to XNALara?
Previous post got deleted 'cause I found the solution: When trying to port MMD models to XPS, Blender versions 2.80+ require a different method of assigning the textures to the model. Doing this porting stuff with version 2.79 at the latest takes the textures over when porting the model. Sometimes t...
- Tue Feb 11, 2020 1:37 am
- Forum: Off-Topic
- Topic: Sticklove Chat Haus
- Replies: 8381
- Views: 1086822
Re: Sticklove Chat Haus
Same feeling over here when rigging models... Porting isn't a problemsemory wrote:Tell me about it... I loaded up blender for the first time in like a year and wow I couldn't even navigate.
- Mon Feb 10, 2020 9:08 pm
- Forum: Tutorials
- Topic: Sticklove Fountain of Knowledge
- Replies: 58
- Views: 165728
Re: Sticklove Fountain of Knowledge
Oh right, that tinypic problem. :fdat: I could make a new one, maybe at the end of the week or next week. Is there a link to the new tutorial? I'm having issues with the screenshots used in the tutorial on the page before (see only some blurred colors, that's all)... Or is rigging a human character...
- Mon Jan 06, 2020 8:14 pm
- Forum: Requests
- Topic: Character Model Requests
- Replies: 1694
- Views: 901554
Re: Character Model Requests
When I try to assign the textures in XNALara to the respective base model, the armor texture doesn't align with the model as it's supposed to be. The files I created/ripped from the game until I reached that stopping point are located here . That texture looks like it doesn't even belong to the rig...
- Sat Jan 04, 2020 5:01 am
- Forum: Requests
- Topic: Character Model Requests
- Replies: 1694
- Views: 901554
Re: Character Model Requests
I need help on two model porting projects I'm currently working on. One of them centers around ALL the regular armors for the male warrior from Metin2. I've got them all ported except two of them: The Black Steel and the Blue Steel armor. All I've ported so far can be seen here: https://images-wixmp...
- Sun Dec 15, 2019 10:23 pm
- Forum: Requests
- Topic: Deformation/armature fix?
- Replies: 9
- Views: 17481
Re: Deformation/armature fix?
I just can't seem to find the lingering weights on the models I'm working on... I'm serious with that, but I need another pair of eyes to help me find them - the first model is already hosted (link is in my previous post!) and here's the second one. Can anyone please show me where those lingering w...
- Wed Nov 06, 2019 3:45 am
- Forum: Game Model Recaps
- Topic: Vindictus
- Replies: 13
- Views: 23432
Re: Vindictus
*blows some dust away* Here we go again on the search of someone who represents me quite good in XNALara - and I think I finally found someone: Sylas (also known as Hagie) from this game. Problem is, though: Does anyone still rip from this game/has an old unpacked version lying around? I'd like to r...
- Mon Nov 04, 2019 10:59 pm
- Forum: Requests
- Topic: Deformation/armature fix?
- Replies: 9
- Views: 17481
Re: Deformation/armature fix?
When mesh parts move at different speeds, that is usually a result of lingering weights from another bone. Any vertex is not supposed to have more than a total weight of 1.0. Let's say if you completely weight paint vertices to a wrist bone of 1.0 if that wrist area has bad weights of say a chest b...