Spent today reading all the posts over on the XeNTax boards RE Virtua Fighter as I'm determined to learn how to port, bone and stuff. I did manage to import a naked mesh of Jacky into 3DS Max. None of the bones moved their selected parts, and the model was broken down into texture parts (Hands, Head...
Okay cool. But sad at the same time lol! I'm unfortunately a little Newbie to the hole extraction and porting process. I just see all these awesome models anywhere. So for a model to exist there MUST be a PC alternative, unless you can somehow rip an XBox disc/PS2/3/4 Disc. I naively put a 360 disc ...
I've tried Google searching Sunset Overdrive XPS and XNA and no releases from the game have been done. It is an exclusive to the Xbox One, was meant to become a PC game, but Microsoft decided to leave it on the Xbox One so my guess is that the porter will need a BluRay drive to extract from the disc...
I've been in the audience for ages (bout a year) and been dazzled with ports from Batman Arkham, Dead or Alive and others. I'm fluent in the use of 3DS Max in terms of building models and using Biped builds (not really any with bones admitedly aside from very basic tutorials) I want to start learnin...
I dunno if it helps, but hair with Alpha Channels, I usually put the material as 2-Sided, and have the Occupancy a "Instance" copy from the Diffuse map. I then ensure that all the Alpha selections are ticked on the material. Each group or selection will require it's own material I've attac...
Anyone know a way of adding bones to the existing skeleton. I downloaded a cool DoA model of JannLee but wanted to add bones to the arms and body to prevent polygons from distorting and to add expression on the face. The bones currently are fine, but wanted to dable at animating in 3DS which I've do...
Currently playing Sunset Overdrive and loving every minute! I wanted to create a cool Sunset Avatar with my character in the game, maybe with an OD mutant behind him. Was wondering if any of you talented bunch could help a guy out :D I've attached a pic of my character :) It's the thin body type, wi...